

This should also alleviate potential issues with quest scenes. Since essential NPCs cannot be killed, the 'NPCs Loot' effects are no longer active on them. bow to a melee weapon) are now also affected by enchantment/tempered chances. Newly equipped weapons on NPCs who switch weapons mid-fight (i.e. These values have been reset to default if enabled. The differences between degradation rates 1 through 7 for the player/followers in the MCM is now much larger. Once an item reaches 0% it will degrade down to the next tempered state. Once enabled, they can be crafted at a leather rack or purchased from blacksmiths.Īdded option to bind an Examine Equipment key to display the health percentages of currently equipped items through notifications. However, items improved using this kit will degrade faster than items improved at a grindstone, workbench or NPC. An Equipment Repair Kit is a portable item that will allow you to temper and examine weapons and armor anywhere.


Be aware that's pretty much the absolute basics of modding your game and there are much better guides out there.Īnyway, these items mods generally make these weapons only craftable by the player. Yes, Skyrim is pretty much "drag, drop, data folder" and then activate the mod from the launcher. If i remember right, i could add as many weapons or armors as i wanted to oblivion, but you would never see them because they were only useable by players.ĭid this change in skyrim? will i see random weapons and crap drop just from putting mods into the game? I have never moded or played a moded skyrim, but i have played morrowind and oblivion modded.
